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    Class AppearanceTargetDefinition<T>

    TextureTargetDefinition , MaterialTargetDefinition の基底クラスです。 TargetID , Appearance を保持します。 Appearance は TextureTargetDefinition ならば Texture 型、 MaterialTargetDefinition ならば Material 型です。

    Inheritance
    System.Object
    Object
    AppearanceTargetDefinition<T>
    MaterialTargetDefinition
    TextureTargetDefinition
    Inherited Members
    Object.Handle
    Object.ID
    Object.NativeAttributesMap
    System.Object.ToString()
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.GetHashCode()
    System.Object.GetType()
    System.Object.MemberwiseClone()
    Namespace: PLATEAU.CityGML
    Assembly: cs.temp.dll.dll
    Syntax
    public class AppearanceTargetDefinition<T> : Object where T : Appearance
    Type Parameters
    Name Description
    T

    Properties

    Appearance

    Declaration
    public T Appearance { get; }
    Property Value
    Type Description
    T

    TargetID

    Declaration
    public string TargetID { get; }
    Property Value
    Type Description
    System.String
    In This Article
    • Properties
      • Appearance
      • TargetID
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