Class AppearanceTargetDefinition<T>
Texture
Inheritance
System.Object
AppearanceTargetDefinition<T>
Inherited Members
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: PLATEAU.CityGML
Assembly: cs.temp.dll.dll
Syntax
public class AppearanceTargetDefinition<T> : Object where T : Appearance
Type Parameters
Name | Description |
---|---|
T |
Properties
Appearance
Declaration
public T Appearance { get; }
Property Value
Type | Description |
---|---|
T |
TargetID
Declaration
public string TargetID { get; }
Property Value
Type | Description |
---|---|
System. |