Search Results for

    Show / Hide Table of Contents

    Class Material

    マテリアル情報です。

    Inheritance
    System.Object
    Object
    Appearance
    Material
    Implements
    IEquatable<Material>
    Inherited Members
    Appearance.Type
    Appearance.IsFront
    Appearance.Themes
    Object.Handle
    Object.ID
    Object.NativeAttributesMap
    System.Object.ToString()
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.GetType()
    System.Object.MemberwiseClone()
    Namespace: PLATEAU.CityGML
    Assembly: cs.temp.dll.dll
    Syntax
    public class Material : Appearance

    Properties

    AmbientIntensity

    Declaration
    public float AmbientIntensity { get; }
    Property Value
    Type Description
    System.Single

    Diffuse

    マテリアル情報を返します。

    Declaration
    public PlateauVector3f Diffuse { get; }
    Property Value
    Type Description
    PlateauVector3f

    Emissive

    Declaration
    public PlateauVector3f Emissive { get; }
    Property Value
    Type Description
    PlateauVector3f

    IsSmooth

    Declaration
    public bool IsSmooth { get; }
    Property Value
    Type Description
    System.Boolean

    Shininess

    Declaration
    public float Shininess { get; }
    Property Value
    Type Description
    System.Single

    Specular

    Declaration
    public PlateauVector3f Specular { get; }
    Property Value
    Type Description
    PlateauVector3f

    Transparency

    Declaration
    public float Transparency { get; }
    Property Value
    Type Description
    System.Single

    Methods

    Equals(Material)

    Declaration
    public bool Equals(Material other)
    Parameters
    Type Name Description
    Material other
    Returns
    Type Description
    System.Boolean

    GetHashCode()

    Declaration
    public override int GetHashCode()
    Returns
    Type Description
    System.Int32
    Overrides
    System.Object.GetHashCode()

    Implements

    IEquatable<>
    In This Article
    Back to top PLATEAU SDK for Unity