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    Class RenderUtil

    Inheritance
    System.Object
    RenderUtil
    Inherited Members
    System.Object.ToString()
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.GetHashCode()
    System.Object.GetType()
    System.Object.MemberwiseClone()
    Namespace: PLATEAU.Util
    Assembly: cs.temp.dll.dll
    Syntax
    public static class RenderUtil

    Properties

    DefaultMaterial

    Declaration
    public static Material DefaultMaterial { get; }
    Property Value
    Type Description
    Material

    PLATEAUX3DMaterial

    Material用シェーダー付きのOpaqueマテリアル

    Declaration
    public static Material PLATEAUX3DMaterial { get; }
    Property Value
    Type Description
    Material

    PLATEAUX3DMaterial_Transparent

    Material用シェーダー付きのTransparentマテリアル

    Declaration
    public static Material PLATEAUX3DMaterial_Transparent { get; }
    Property Value
    Type Description
    Material

    Methods

    CreateDefaultMaterial()

    Declaration
    public static Material CreateDefaultMaterial()
    Returns
    Type Description
    Material

    GetPLATEAUX3DMaterialByCityGMLMaterial(Material)

    CityGML.MaterialとRenderPipelineによりShaderを判別しMaterialを返します

    Declaration
    public static Material GetPLATEAUX3DMaterialByCityGMLMaterial(Material rawMaterial)
    Parameters
    Type Name Description
    Material rawMaterial
    Returns
    Type Description
    Material
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