Class RenderUtil
Inheritance
System.Object
RenderUtil
Inherited Members
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: PLATEAU.Util
Assembly: cs.temp.dll.dll
Syntax
public static class RenderUtil
Properties
DefaultMaterial
Declaration
public static Material DefaultMaterial { get; }
Property Value
Type | Description |
---|---|
Material |
PLATEAUX3DMaterial
Material用シェーダー付きのOpaqueマテリアル
Declaration
public static Material PLATEAUX3DMaterial { get; }
Property Value
Type | Description |
---|---|
Material |
PLATEAUX3DMaterial_Transparent
Material用シェーダー付きのTransparentマテリアル
Declaration
public static Material PLATEAUX3DMaterial_Transparent { get; }
Property Value
Type | Description |
---|---|
Material |
Methods
CreateDefaultMaterial()
Declaration
public static Material CreateDefaultMaterial()
Returns
Type | Description |
---|---|
Material |
GetPLATEAUX3DMaterialByCityGMLMaterial(Material)
CityGML.MaterialとRenderPipelineによりShaderを判別しMaterialを返します
Declaration
public static Material GetPLATEAUX3DMaterialByCityGMLMaterial(Material rawMaterial)
Parameters
Type | Name | Description |
---|---|---|
Material | rawMaterial |
Returns
Type | Description |
---|---|
Material |