Search Results for

    Show / Hide Table of Contents

    Class CityObjectList.CityObject

    Inheritance
    System.Object
    CityObjectList.CityObject
    Inherited Members
    System.Object.ToString()
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.GetHashCode()
    System.Object.GetType()
    System.Object.MemberwiseClone()
    Namespace: PLATEAU.CityInfo
    Assembly: cs.temp.dll.dll
    Syntax
    public class CityObject

    Properties

    AttributesMap

    Declaration
    public CityObjectList.Attributes AttributesMap { get; }
    Property Value
    Type Description
    CityObjectList.Attributes

    Children

    Declaration
    public List<CityObjectList.CityObject> Children { get; }
    Property Value
    Type Description
    List<CityObjectList.CityObject>

    CityObjectIndex

    Declaration
    public int[] CityObjectIndex { get; set; }
    Property Value
    Type Description
    System.Int32[]

    CityObjectType

    Declaration
    public CityObjectType CityObjectType { get; }
    Property Value
    Type Description
    CityObjectType

    GmlID

    Declaration
    public string GmlID { get; }
    Property Value
    Type Description
    System.String

    IndexInMesh

    Declaration
    public CityObjectIndex IndexInMesh { get; }
    Property Value
    Type Description
    CityObjectIndex

    type

    Declaration
    public CityObjectType type { get; }
    Property Value
    Type Description
    CityObjectType

    Methods

    CopyWithoutChildren()

    Declaration
    public CityObjectList.CityObject CopyWithoutChildren()
    Returns
    Type Description
    CityObjectList.CityObject

    DebugString()

    デバッグ用に自身の情報をstringで返します。

    Declaration
    public virtual string DebugString()
    Returns
    Type Description
    System.String

    Init(String, Int32[], UInt64, CityObjectList.Attributes, List<CityObjectList.CityObject>)

    Declaration
    public CityObjectList.CityObject Init(string gmlIDArg, int[] cityObjectIndexArg, ulong cityObjectTypeArg, CityObjectList.Attributes attributesMapArg, List<CityObjectList.CityObject> childrenArg = null)
    Parameters
    Type Name Description
    System.String gmlIDArg
    System.Int32[] cityObjectIndexArg
    System.UInt64 cityObjectTypeArg
    CityObjectList.Attributes attributesMapArg
    List<CityObjectList.CityObject> childrenArg
    Returns
    Type Description
    CityObjectList.CityObject
    In This Article
    Back to top PLATEAU SDK for Unity