Class SubDividedCityObject.Mesh
Inheritance
System.Object
SubDividedCityObject.Mesh
Inherited Members
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: PLATEAU.RoadNetwork.CityObject
Assembly: cs.temp.dll.dll
Syntax
public class Mesh
Properties
SubMeshes
Declaration
public List<SubDividedCityObject.SubMesh> SubMeshes { get; set; }
Property Value
| Type | Description |
|---|---|
| List<SubDividedCityObject.SubMesh> |
Vertices
Declaration
public List<Vector3> Vertices { get; set; }
Property Value
| Type | Description |
|---|---|
| List<Vector3> |
Methods
DeepCopy()
Declaration
public SubDividedCityObject.Mesh DeepCopy()
Returns
| Type | Description |
|---|---|
| SubDividedCityObject.Mesh |
Separate()
Declaration
public void Separate()
VertexReduction()
頂点削減. 都市モデルで全てのTriangleが独立(頂点バッファに同じ頂点が複数ある)していて インデックスバッファサイズ = 頂点バッファサイズとなる用なモデルがあったので
Declaration
public void VertexReduction()