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    Struct GeoReferenceData

    Unityでシリアライズ化して保存できるようにした のデータです。

    Inherited Members
    System.ValueType.Equals(System.Object)
    System.ValueType.GetHashCode()
    System.ValueType.ToString()
    System.Object.Equals(System.Object, System.Object)
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.GetType()
    Namespace: PLATEAU.CityInfo
    Assembly: cs.temp.dll.dll
    Syntax
    public struct GeoReferenceData

    Constructors

    GeoReferenceData(Double, Double, Double, Single, CoordinateSystem, Int32)

    Declaration
    public GeoReferenceData(double referencePointX, double referencePointY, double referencePointZ, float unitScale, CoordinateSystem coordinateSystem, int zoneID)
    Parameters
    Type Name Description
    System.Double referencePointX
    System.Double referencePointY
    System.Double referencePointZ
    System.Single unitScale
    CoordinateSystem coordinateSystem
    System.Int32 zoneID

    Fields

    coordinateSystem

    Declaration
    public CoordinateSystem coordinateSystem
    Field Value
    Type Description
    CoordinateSystem

    referencePointX

    Declaration
    public double referencePointX
    Field Value
    Type Description
    System.Double

    referencePointY

    Declaration
    public double referencePointY
    Field Value
    Type Description
    System.Double

    referencePointZ

    Declaration
    public double referencePointZ
    Field Value
    Type Description
    System.Double

    unitScale

    Declaration
    public float unitScale
    Field Value
    Type Description
    System.Single

    zoneID

    Declaration
    public int zoneID
    Field Value
    Type Description
    System.Int32
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