Struct GeoReferenceData
Unityでシリアライズ化して保存できるようにした
Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetType()
Namespace: PLATEAU.CityInfo
Assembly: cs.temp.dll.dll
Syntax
public struct GeoReferenceData
Constructors
GeoReferenceData(Double, Double, Double, Single, CoordinateSystem, Int32)
Declaration
public GeoReferenceData(double referencePointX, double referencePointY, double referencePointZ, float unitScale, CoordinateSystem coordinateSystem, int zoneID)
Parameters
Type | Name | Description |
---|---|---|
System.Double | referencePointX | |
System.Double | referencePointY | |
System.Double | referencePointZ | |
System.Single | unitScale | |
CoordinateSystem | coordinateSystem | |
System.Int32 | zoneID |
Fields
coordinateSystem
Declaration
public CoordinateSystem coordinateSystem
Field Value
Type | Description |
---|---|
CoordinateSystem |
referencePointX
Declaration
public double referencePointX
Field Value
Type | Description |
---|---|
System.Double |
referencePointY
Declaration
public double referencePointY
Field Value
Type | Description |
---|---|
System.Double |
referencePointZ
Declaration
public double referencePointZ
Field Value
Type | Description |
---|---|
System.Double |
unitScale
Declaration
public float unitScale
Field Value
Type | Description |
---|---|
System.Single |
zoneID
Declaration
public int zoneID
Field Value
Type | Description |
---|---|
System.Int32 |