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    Class UnityMeshToDllSubMeshWithTexture

    UnityのMeshから共通ライブラリのSubMeshを生成します。 テクスチャ情報を含みます。 特にエクスポート機能で利用されます。

    Inheritance
    System.Object
    UnityMeshToDllSubMeshWithTexture
    Implements
    IUnityMeshToDllSubMeshConverter
    Inherited Members
    System.Object.ToString()
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.GetHashCode()
    System.Object.GetType()
    System.Object.MemberwiseClone()
    Namespace: PLATEAU.CityExport.ModelConvert.SubMeshConvert
    Assembly: cs.temp.dll.dll
    Syntax
    public class UnityMeshToDllSubMeshWithTexture : IUnityMeshToDllSubMeshConverter

    Constructors

    UnityMeshToDllSubMeshWithTexture(Boolean)

    Declaration
    public UnityMeshToDllSubMeshWithTexture(bool exportDefaultTextures)
    Parameters
    Type Name Description
    System.Boolean exportDefaultTextures

    Properties

    GameMaterials

    Declaration
    public List<Material> GameMaterials { get; }
    Property Value
    Type Description
    List<Material>

    Methods

    Convert(Mesh, Renderer)

    Declaration
    public List<SubMesh> Convert(Mesh unityMesh, Renderer renderer)
    Parameters
    Type Name Description
    Mesh unityMesh
    Renderer renderer
    Returns
    Type Description
    List<SubMesh>

    Implements

    IUnityMeshToDllSubMeshConverter
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