Search Results for

    Show / Hide Table of Contents

    Class AdderAndCoordinateSystemConverter

    CoordinateAdderのあとにCoordinateSystemConverterを適用する座標変換器

    Inheritance
    System.Object
    VertexConverterBase
    AdderAndCoordinateSystemConverter
    Inherited Members
    VertexConverterBase.Next
    VertexConverterBase.Convert(Vector3)
    System.Object.ToString()
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.GetHashCode()
    System.Object.GetType()
    System.Object.MemberwiseClone()
    Namespace: PLATEAU.CityExport.ModelConvert.SubMeshConvert
    Assembly: cs.temp.dll.dll
    Syntax
    public class AdderAndCoordinateSystemConverter : VertexConverterBase

    Constructors

    AdderAndCoordinateSystemConverter(Vector3, CoordinateSystem)

    Declaration
    public AdderAndCoordinateSystemConverter(Vector3 addOperand, CoordinateSystem targetAxis)
    Parameters
    Type Name Description
    Vector3 addOperand
    CoordinateSystem targetAxis

    Methods

    ConvertInner(Vector3)

    Declaration
    protected override Vector3 ConvertInner(Vector3 src)
    Parameters
    Type Name Description
    Vector3 src
    Returns
    Type Description
    Vector3
    Overrides
    VertexConverterBase.ConvertInner(Vector3)

    ConvertOnlyCoordinateSystem(Vector3)

    平行移動変換をスキップし、座標変換のみを適用

    Declaration
    public Vector3 ConvertOnlyCoordinateSystem(Vector3 src)
    Parameters
    Type Name Description
    Vector3 src
    Returns
    Type Description
    Vector3
    In This Article
    Back to top PLATEAU SDK for Unity