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    Class ConvertToAsset

    シーン内に保存された都市モデルを、属性情報等を保ったままFBXに出力します。

    Inheritance
    System.Object
    ConvertToAsset
    Inherited Members
    System.Object.ToString()
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.GetHashCode()
    System.Object.GetType()
    System.Object.MemberwiseClone()
    Namespace: PLATEAU.CityAdjust.ConvertToAsset
    Assembly: cs.temp.dll.dll
    Syntax
    public class ConvertToAsset

    Methods

    Convert(ConvertToAssetConfig)

    Declaration
    public void Convert(ConvertToAssetConfig conf)
    Parameters
    Type Name Description
    ConvertToAssetConfig conf

    ConvertCore(ConvertToAssetConfig, IProgressBar)

    Declaration
    public List<GameObject> ConvertCore(ConvertToAssetConfig conf, IProgressBar progress)
    Parameters
    Type Name Description
    ConvertToAssetConfig conf
    IProgressBar progress
    Returns
    Type Description
    List<GameObject>
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