Class ConvertToAsset
シーン内に保存された都市モデルを、属性情報等を保ったままFBXに出力します。
Inheritance
System.Object
ConvertToAsset
Inherited Members
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: PLATEAU.CityAdjust.ConvertToAsset
Assembly: cs.temp.dll.dll
Syntax
public class ConvertToAsset
Methods
Convert(ConvertToAssetConfig)
Declaration
public void Convert(ConvertToAssetConfig conf)
Parameters
Type | Name | Description |
---|---|---|
ConvertToAssetConfig | conf |