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    Class HeightmapMeshGenerator

    ハイトマップからMeshを生成します。

    Inheritance
    System.Object
    HeightmapMeshGenerator
    Inherited Members
    System.Object.ToString()
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.GetHashCode()
    System.Object.GetType()
    System.Object.MemberwiseClone()
    Namespace: PLATEAU.Heightmap
    Assembly: cs.temp.dll.dll
    Syntax
    public class HeightmapMeshGenerator

    Methods

    Generate(ref Mesh, Int32, Int32, Single, UInt16[], CoordinateSystem, PlateauVector3d, PlateauVector3d, PlateauVector2f, PlateauVector2f, Boolean)

    ハイトマップからMeshを生成します。

    Declaration
    public void Generate(ref Mesh mesh, int textureWidth, int textureHeight, float zScale, UInt16[] heightmapData, CoordinateSystem coordinate, PlateauVector3d min, PlateauVector3d max, PlateauVector2f minUV, PlateauVector2f maxUV, bool invertMesh)
    Parameters
    Type Name Description
    Mesh mesh
    System.Int32 textureWidth
    System.Int32 textureHeight
    System.Single zScale
    UInt16[] heightmapData
    CoordinateSystem coordinate
    PlateauVector3d min
    PlateauVector3d max
    PlateauVector2f minUV
    PlateauVector2f maxUV
    System.Boolean invertMesh
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